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Título Learning virtual reality: Developing immersive experiences and applications for desktop, web, and mobileLibros / Impreso - Libros
Autor(es) Parisi, Tony (Autor)
Publicación Estados Unidos de América : O'Reilly, 2016
Descripción Física xi, 151 páginas : ilustraciones
Idioma Inglés;
ISBN 9781491922835
Clasificación(es) 006.8
Materia(s) REALIDAD VIRTUAL; HARDWARE (COMPUTADORES ELECTRONICOS); NAVEGADORES (INTERNET); HTML 5 (LENGUAJE DE PROGRAMACIÓN);
Nota(s) Contenido: 1. Introduction. -- 2. Virtual Reality Hardware. -- 3. Going Native: Developing for Oculus Rift on the Destoktop. -- 4. Going Mobile: Developing for Gear VR. -- 5. WebVR: Browser-Based Virtual Reality in HTML5. -- 6. VR Everywhere: Google Cardboard for Low-Cost Mobile Virtual Reality. -- 7. Your Firts VR Application. -- A. Resources.
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Resumen As virtual reality approaches mainstream consumer use, a vibrant development ecosystem has emerged in the past few years. This hands on guide takes you through VR development essentials for sdesktop, mobile, and browser-based applications. You'll explore the three go-to platforms-Oculus VR, Gear VR, and Cardboard VR-as well as several VR development environments, programming tools, and techniques. If you're an experienced programmer familiar with mobile development, this book will help you gain a working knowledge of VR development through clear and simple examples. Once you create a complete application in the final chapter, you'll have a ujumpstart on the next major entertainment medium.
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RE400019205Biblioteca Sede SogamosoSOGAMOSO P1 (COLECCIÓN)RE 006.8 P234Disponible Prést Corto